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Slyde (2020)
Min. Age: 10
Number of Players: 2
Publisher: Kanare_Abstract, MindSports
Designers: Mike Zapawa
Artists: Kanare Kato
Mechanics: Connections, Pieces as Map, Grid Movement
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Slyde is an abstract strategy game for two players. It’s a bloodless fight where the goal is to bring together as many pawns as possible.
Each player controls a set of pawns, Black or White. The pawns can appear in two states: fixed or mobile. At the beginning, the entire 12x12 board is covered in mobile pawns, which alternate in color to create a checker pattern. White starts the game, then players move alternately. During a move, a player swaps one of his mobile pawns with an adjacent mobile pawn of his opponent. The player’s pawn then becomes fixed, but the opponent’s pawn does not. Symmetric play can be quite a nuisance, so there’s a special rule to discourage it. If a board is in a symmetric position, the next player to move can change the state (mobile/fixed) of any pawn regardless of color instead of doing a standard swap. This does not apply to the first move.
The game ends when there are no more legal moves. The player who controls the biggest group (defined by orthogonal connectivity of like-colored pawns) is the winner. If the two biggest groups are equal in size, the second-biggest groups are compared, and so on.
Slyde is the first specimen of a new family of games. In fact, a few designers have already proposed their own interpretations of the same concepts of swapping, fixing and coalescing – much like there are many variants of Draughts or Chess.
—description from the publisher
Each player controls a set of pawns, Black or White. The pawns can appear in two states: fixed or mobile. At the beginning, the entire 12x12 board is covered in mobile pawns, which alternate in color to create a checker pattern. White starts the game, then players move alternately. During a move, a player swaps one of his mobile pawns with an adjacent mobile pawn of his opponent. The player’s pawn then becomes fixed, but the opponent’s pawn does not. Symmetric play can be quite a nuisance, so there’s a special rule to discourage it. If a board is in a symmetric position, the next player to move can change the state (mobile/fixed) of any pawn regardless of color instead of doing a standard swap. This does not apply to the first move.
The game ends when there are no more legal moves. The player who controls the biggest group (defined by orthogonal connectivity of like-colored pawns) is the winner. If the two biggest groups are equal in size, the second-biggest groups are compared, and so on.
Slyde is the first specimen of a new family of games. In fact, a few designers have already proposed their own interpretations of the same concepts of swapping, fixing and coalescing – much like there are many variants of Draughts or Chess.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-15 15:35:11.5